The Art of Winning Football Games Ver. 1.0.0
The Top Gun National Troubleshooter, Retired
Football in the USA is over a century old and there have developed many theories on how to win the game. We think we have made much improvements to the game like helmets, shoulder pads, griddle pads, thigh pads etc. Rules like not targeting the ball possessor with a helmet to helmet attack or low hits or illegal blocks. We moved the kickoff up the field to reduce the number of full speed head-on collisions with the special team’s players. We moved the extra point further back from the end-zone to make the game more interesting. Yet, this writer thinks that unpadded Rugby players have fewer injuries and concussions than footballs padded up players. The mentality is that “I am padded up so I can hit them has hard as I can without injuring myself”.
Game strategy has advanced beyond anyone’s dreams decades ago. It is amazing how an offensive can get a receiver open in the end-zone with members from the offensive team coordinating their moves. But what this writer has observed is that winning the game comes down to the two second pass, one one-thousand, two-one-thousand, throw the ball. If a quarterback can do this one hundred percent of their passes, they will have a greater than ninety percent chance of winning the game. If they throw fifty percent two second passes and fifty percent three second passes the probability will decrease to about a fifty percent chance of winning of the game. If the quarterback is throwing four second passes, he will spend a lot of time being sacked. After three seconds the quarterback must either throw the ball or start running or scrambling. Several four second passes will decrease the probability to less than ten percent for winning the game.